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Super mario rpg armageddon forum
Super mario rpg armageddon forum






super mario rpg armageddon forum

Bugs with Defender, Exor that were found were also fixed. Fixed the bugs with Shy Rangers, Axem Rangers and Helios. Two of the three Musty Fears’ flags have been moved. Save point before Kamek/Magikoopa has been moved into the room with Croco’s 2nd shop to prevent problems of possibly “getting stuck” due to Kamek/Magikoopa’s increased difficulty. Some enemy spells have been made weaker for balancing issues. Smithy, Jinx, and Culex have been tweaked. The bug with the Specials menu where characters would learn a special at Level 51 has been fixed. Bosses have all been tested to ensure that no bugs or oddities exist any more. Characters and characters’ stats have been tweaked to bring a greater balance between the party members. EXP and monetary gains have been tweaked to be generally more rewarding but to establish a flow with the game. Most other equipment has been tweaked to maintain that balance. New equipment and items have been made, while some items have been changed to be made more useful. Some enemies and bosses have seen improvements to their scripts to make sure that the game is fair but giving off a challenging vibe.

super mario rpg armageddon forum

All enemies and bosses are balanced as best as possible. Mallow given Thunderbolt as his first special again. Names of enemies, attacks and spells edited to be more fitting to the Japanese version of the game and to make more sense out of the attack. ALL FUTURE RELEASES WILL BE FOR THE SAKE OF BUG FIXING! Culex will still kill you at any Level if you’re not careful. A few bosses have been tweaked and/or improved to be more balanced and/or difficult. Slight dialogue change, talk to the guy behind the house to the left of the castle in Mushroom Kingdom at the beginning! Triplets’ Shop sells more useful selection of items and also sells a very much improved “Mushroom”. “Bob” the Shy Ranger now has a more appropriate name. All messages have been proofread and edited. Save Point in Bowser’s Castle moved back out of Croco’s Room and placed before Kamek to fix a glitchy bug that occurs in the Factory section of the Gate area. All enemies, bosses, characters, weapons equipment, jump counters (Yes, the one that’s attached to Jump), timing, items, specials, and level ups are now completely balanced. Geno Whirl now costs 8 FP and Terrorize now does damage again. power decreases but are ALSO the only other specials blessed with the Jump Counter bump still. Fixed the Lamb’s Lure not working properly and not allowing you to obtain a certain later item. Fixes ALL bugs that existed in previous versions, including the bugs where the battle message doesn’t pop up for specials after Level 30. This is a ROM hack of Super Mario RPG that shows off what you can do with the statistical and gameplay (battle system-wise) aspects of the game mostly, but also shows what you can do in terms of attack animations and other things as well.








Super mario rpg armageddon forum